The global 3D display market size accounted for US$ 95.76 billion in 2021 and is projected to reach around USD 441.95 billion by 2030, growing at a CAGR of 18.52% from 2022 to 2030. Increased use of smartphones and the availability of high-speed Internet connection is expected to drive the market growth.
3D Display Key Takeaways:
- By product, the stereoscopic displays segment held highest revenue share of over 59.5% in 2021.
- The head mounted displays (HMD) product segment is growing at a CAGR of 23.6% from 2022 to 2030.
- By technology, the LED segment hit 70% revenue share in 2021.
- The OLED technology segment is expected to grow at a CAGR of 25.6% from 2022 to 2030.
- By application, TV segment contributed 58% revenue share in 2021.
- The smartphone segment is growing at a CAGR of 21.9% over the forecast period 2022 to 2030.
3D Display Growth Factors
Surging demand for enhanced imaging and viewing experience is estimated to be one of the key trends augmenting the market. Rising use of 3D technologies across a variety of applications in several industries will further boost market growth.
North America was the leading revenue contributor in 2022. However, it is projected that Asia Pacific will witness significant growth and become the highest revenue generating regional market by 2030. Robust growth of the entertainment and industries, especially in Japan, China, and India, is poised to play a vital role in revving up the adoption rate over the forecast period. Presence of major OEMs is contributing significantly toward regional growth.
Report Summary
The global 3D display market report provides a Point-by-Point and In-Depth analysis of global market size, regional and country-level market size, market share, segmentation market growth, competitive landscape, sales analysis, opportunities analysis, strategic market growth analysis, the impact of domestic and global market key players, value chain optimization, trade regulations, recent developments, product launches, area marketplace expanding, and technological innovations. Global 3D display market study covered in the report spans a forecast period from 2022 to 2030.
The study offers a comprehensive analysis on diverse features, including production capacities, demand, product developments, revenue generation, and sales in the 3D display market across the globe.
A comprehensive estimate on the 3D display market has been provided through an optimistic scenario as well as a conservative scenario, taking into account the sales of 3D display during the forecast period. Price point comparison by region with global average price is also considered in the study
Covid-19 Scenario
- The outbreak of the COVID-19 pandemic has had a negative impact on the growth of the global 3D display market.
- The pandemic had halted the production facilities of 3D display industry and disrupted the supply chain, owing to the implementation of lockdown.
- However, the rise in demand for VR gaming solutions is expected to witness relatively high growth in 2022.
3D Display Market Scope
Report Coverage | Details |
Market Size in 2022 | USD 113.5 Billion |
Market Size by 2030 | USD 441.95 Billion |
Growth Rate from 2022 to 2030 | CAGR of 18.52% |
Base Year | 2021 |
Forecast Period | 2022 to 2030 |
Segments Covered | Product, Technology, Access Methods, Application, End User and Geography |
Key Highlights:
Reports Coverage: It incorporates key market sections, key makers secured, the extent of items offered in the years considered, worldwide containerized 3D display market and study goals. Moreover, it contacts the division study gave in the report based on the sort of item and applications.
Market Outline: This area stresses the key investigations, market development rate, serious scene, market drivers, patterns, and issues notwithstanding the naturally visible pointers.
Market Production by Region: The report conveys information identified with import and fare, income, creation, and key players of every single local market contemplated are canvassed right now.
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3D Display Market Players
The report includes the profiles of key 3D display market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information, key development in past five years.
Major companies operating in this area are:
- Panasonic Corporation
- Samsung Electronics Co. Ltd.
- Sharp Corporation
- Sony Corporation
- The Coretec Group Inc. (3DICON Corporation)
- 3D Fusion Corp.
- Fujifilm Holdings Corporation
- LG Electronics, Inc.
- Mitsubishi Electric Corporation
- Toshiba Corporation
Market Segmentation
By Product
- Volumetrics
- Stereoscopic
- Head mounted display
By Technology
- DLP
- PDP
- OLED
- LED
By Access Methods
- Screen Based Display
- Micro Display
By Application
- Smartphones
- TV
- Projectors
- Monitor
- Head Mounted Display
- Others
By End User
- Consumer Electronics
- Automotive
- Medical
- Advertising
- Retail
- Military and Defense
- Others
Regional Segmentation
- North America (U.S., Canada, Mexico)
- Europe (Germany, France, U.K., Italy, Spain, Rest of Europe)
- Asia-Pacific (China, Japan, India, Southeast Asia and Rest of APAC)
- Latin America (Brazil and Rest of Latin America)
- Middle East and Africa (GCC, North Africa, South Africa, Rest of MEA)
Research Methodology
Secondary Research
It involves company databases such as Hoover’s: This assists us to recognize financial information, the structure of the market participants and industry’s competitive landscape.
The secondary research sources referred in the process are as follows:
- Governmental bodies, and organizations creating economic policies
- National and international social welfare institutions
- Company websites, financial reports and SEC filings, broker and investor reports
- Related patent and regulatory databases
- Statistical databases and market reports
- Corporate Presentations, news, press release, and specification sheet of Manufacturers
Primary Research
Primary research includes face-to-face interviews, online surveys, and telephonic interviews.
- Means of primary research: Email interactions, telephonic discussions and Questionnaire-based research etc.
- In order to validate our research findings and analysis, we conduct primary interviews of key industry participants. Insights from primary respondents help in validating the secondary research findings. It also develops Research Team’s expertise and market understanding.
Why should you invest in this report?
If you are aiming to enter the global 3D display market, this report is a comprehensive guide that provides crystal clear insights into this niche market. All the major application areas for 3D display are covered in this report and information is given on the important regions of the world where this market is likely to boom during the forecast period of 2022-2030 so that you can plan your strategies to enter this market accordingly.
Besides, through this report, you can have a complete grasp of the level of competition you will be facing in this hugely competitive market and if you are an established player in this market already, this report will help you gauge the strategies that your competitors have adopted to stay as market leaders in this market. For new entrants to this market, the voluminous data provided in this report is invaluable.
TABLE OF CONTENT
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis
Chapter 5. COVID 19 Impact on 3D Display Market
5.1. COVID-19 Landscape: 3D Display Industry Impact
5.2. COVID 19 – Impact Assessment for the Industry
5.3. COVID 19 Impact: Global Major Government Policy
5.4. Market Trends and Opportunities in the COVID-19 Landscape
Chapter 6. Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.2. Market Restraints
6.1.3. Market Opportunities
6.2. Porter’s Five Forces Analysis
6.2.1. Bargaining power of suppliers
6.2.2. Bargaining power of buyers
6.2.3. Threat of substitute
6.2.4. Threat of new entrants
6.2.5. Degree of competition
Chapter 7. Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.2. Key Strategies Adopted by Players
7.1.3. Vendor Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of Buyers
Chapter 8. Global 3D Display Market, By Product
8.1. 3D Display Market, by Product, 2022-2030
8.1.1. Volumetrics
8.1.1.1. Market Revenue and Forecast (2017-2030)
8.1.2. Stereoscopic
8.1.2.1. Market Revenue and Forecast (2017-2030)
8.1.3. Head mounted display
8.1.3.1. Market Revenue and Forecast (2017-2030)
Chapter 9. Global 3D Display Market, By Technology
9.1. 3D Display Market, by Technology, 2022-2030
9.1.1. DLP
9.1.1.1. Market Revenue and Forecast (2017-2030)
9.1.2. PDP
9.1.2.1. Market Revenue and Forecast (2017-2030)
9.1.3. OLED
9.1.3.1. Market Revenue and Forecast (2017-2030)
9.1.4. LED
9.1.4.1. Market Revenue and Forecast (2017-2030)
Chapter 10. Global 3D Display Market, By Access Methods
10.1. 3D Display Market, by Access Methods, 2022-2030
10.1.1. Screen Based Display
10.1.1.1. Market Revenue and Forecast (2017-2030)
10.1.2. Micro Display
10.1.2.1. Market Revenue and Forecast (2017-2030)
Chapter 11. Global 3D Display Market, By Application
11.1. 3D Display Market, by Application, 2022-2030
11.1.1. Smartphones
11.1.1.1. Market Revenue and Forecast (2017-2030)
11.1.2. TV
11.1.2.1. Market Revenue and Forecast (2017-2030)
11.1.3. Projectors
11.1.3.1. Market Revenue and Forecast (2017-2030)
11.1.4. Monitor
11.1.4.1. Market Revenue and Forecast (2017-2030)
11.1.5. Head Mounted Display
11.1.5.1. Market Revenue and Forecast (2017-2030)
11.1.6. Others
11.1.6.1. Market Revenue and Forecast (2017-2030)
Chapter 12. Global 3D Display Market, By End User
12.1. 3D Display Market, by End User, 2022-2030
12.1.1. Consumer Electronics
12.1.1.1. Market Revenue and Forecast (2017-2030)
12.1.2. Automotive
12.1.2.1. Market Revenue and Forecast (2017-2030)
12.1.3. Medical
12.1.3.1. Market Revenue and Forecast (2017-2030)
12.1.4. Advertising
12.1.4.1. Market Revenue and Forecast (2017-2030)
12.1.5. Retail
12.1.5.1. Market Revenue and Forecast (2017-2030)
12.1.6. Military and Defense
12.1.6.1. Market Revenue and Forecast (2017-2030)
12.1.7. Others
12.1.7.1. Market Revenue and Forecast (2017-2030)
Chapter 13. Global 3D Display Market, Regional Estimates and Trend Forecast
13.1. North America
13.1.1. Market Revenue and Forecast, by Product (2017-2030)
13.1.2. Market Revenue and Forecast, by Technology (2017-2030)
13.1.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.1.4. Market Revenue and Forecast, by Application (2017-2030)
13.1.5. Market Revenue and Forecast, by End User (2017-2030)
13.1.6. U.S.
13.1.6.1. Market Revenue and Forecast, by Product (2017-2030)
13.1.6.2. Market Revenue and Forecast, by Technology (2017-2030)
13.1.6.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.1.6.4. Market Revenue and Forecast, by Application (2017-2030)
13.1.6.5. Market Revenue and Forecast, by End User (2017-2030)
13.1.7. Rest of North America
13.1.7.1. Market Revenue and Forecast, by Product (2017-2030)
13.1.7.2. Market Revenue and Forecast, by Technology (2017-2030)
13.1.7.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.1.7.4. Market Revenue and Forecast, by Application (2017-2030)
13.1.7.5. Market Revenue and Forecast, by End User (2017-2030)
13.2. Europe
13.2.1. Market Revenue and Forecast, by Product (2017-2030)
13.2.2. Market Revenue and Forecast, by Technology (2017-2030)
13.2.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.2.4. Market Revenue and Forecast, by Application (2017-2030)
13.2.5. Market Revenue and Forecast, by End User (2017-2030)
13.2.6. UK
13.2.6.1. Market Revenue and Forecast, by Product (2017-2030)
13.2.6.2. Market Revenue and Forecast, by Technology (2017-2030)
13.2.6.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.2.7. Market Revenue and Forecast, by Application (2017-2030)
13.2.8. Market Revenue and Forecast, by End User (2017-2030)
13.2.9. Germany
13.2.9.1. Market Revenue and Forecast, by Product (2017-2030)
13.2.9.2. Market Revenue and Forecast, by Technology (2017-2030)
13.2.9.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.2.10. Market Revenue and Forecast, by Application (2017-2030)
13.2.11. Market Revenue and Forecast, by End User (2017-2030)
13.2.12. France
13.2.12.1. Market Revenue and Forecast, by Product (2017-2030)
13.2.12.2. Market Revenue and Forecast, by Technology (2017-2030)
13.2.12.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.2.12.4. Market Revenue and Forecast, by Application (2017-2030)
13.2.13. Market Revenue and Forecast, by End User (2017-2030)
13.2.14. Rest of Europe
13.2.14.1. Market Revenue and Forecast, by Product (2017-2030)
13.2.14.2. Market Revenue and Forecast, by Technology (2017-2030)
13.2.14.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.2.14.4. Market Revenue and Forecast, by Application (2017-2030)
13.2.15. Market Revenue and Forecast, by End User (2017-2030)
13.3. APAC
13.3.1. Market Revenue and Forecast, by Product (2017-2030)
13.3.2. Market Revenue and Forecast, by Technology (2017-2030)
13.3.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.3.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.5. Market Revenue and Forecast, by End User (2017-2030)
13.3.6. India
13.3.6.1. Market Revenue and Forecast, by Product (2017-2030)
13.3.6.2. Market Revenue and Forecast, by Technology (2017-2030)
13.3.6.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.3.6.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.7. Market Revenue and Forecast, by End User (2017-2030)
13.3.8. China
13.3.8.1. Market Revenue and Forecast, by Product (2017-2030)
13.3.8.2. Market Revenue and Forecast, by Technology (2017-2030)
13.3.8.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.3.8.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.9. Market Revenue and Forecast, by End User (2017-2030)
13.3.10. Japan
13.3.10.1. Market Revenue and Forecast, by Product (2017-2030)
13.3.10.2. Market Revenue and Forecast, by Technology (2017-2030)
13.3.10.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.3.10.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.10.5. Market Revenue and Forecast, by End User (2017-2030)
13.3.11. Rest of APAC
13.3.11.1. Market Revenue and Forecast, by Product (2017-2030)
13.3.11.2. Market Revenue and Forecast, by Technology (2017-2030)
13.3.11.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.3.11.4. Market Revenue and Forecast, by Application (2017-2030)
13.3.11.5. Market Revenue and Forecast, by End User (2017-2030)
13.4. MEA
13.4.1. Market Revenue and Forecast, by Product (2017-2030)
13.4.2. Market Revenue and Forecast, by Technology (2017-2030)
13.4.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.4.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.5. Market Revenue and Forecast, by End User (2017-2030)
13.4.6. GCC
13.4.6.1. Market Revenue and Forecast, by Product (2017-2030)
13.4.6.2. Market Revenue and Forecast, by Technology (2017-2030)
13.4.6.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.4.6.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.7. Market Revenue and Forecast, by End User (2017-2030)
13.4.8. North Africa
13.4.8.1. Market Revenue and Forecast, by Product (2017-2030)
13.4.8.2. Market Revenue and Forecast, by Technology (2017-2030)
13.4.8.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.4.8.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.9. Market Revenue and Forecast, by End User (2017-2030)
13.4.10. South Africa
13.4.10.1. Market Revenue and Forecast, by Product (2017-2030)
13.4.10.2. Market Revenue and Forecast, by Technology (2017-2030)
13.4.10.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.4.10.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.10.5. Market Revenue and Forecast, by End User (2017-2030)
13.4.11. Rest of MEA
13.4.11.1. Market Revenue and Forecast, by Product (2017-2030)
13.4.11.2. Market Revenue and Forecast, by Technology (2017-2030)
13.4.11.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.4.11.4. Market Revenue and Forecast, by Application (2017-2030)
13.4.11.5. Market Revenue and Forecast, by End User (2017-2030)
13.5. Latin America
13.5.1. Market Revenue and Forecast, by Product (2017-2030)
13.5.2. Market Revenue and Forecast, by Technology (2017-2030)
13.5.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.5.4. Market Revenue and Forecast, by Application (2017-2030)
13.5.5. Market Revenue and Forecast, by End User (2017-2030)
13.5.6. Brazil
13.5.6.1. Market Revenue and Forecast, by Product (2017-2030)
13.5.6.2. Market Revenue and Forecast, by Technology (2017-2030)
13.5.6.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.5.6.4. Market Revenue and Forecast, by Application (2017-2030)
13.5.7. Market Revenue and Forecast, by End User (2017-2030)
13.5.8. Rest of LATAM
13.5.8.1. Market Revenue and Forecast, by Product (2017-2030)
13.5.8.2. Market Revenue and Forecast, by Technology (2017-2030)
13.5.8.3. Market Revenue and Forecast, by Access Methods (2017-2030)
13.5.8.4. Market Revenue and Forecast, by Application (2017-2030)
13.5.8.5. Market Revenue and Forecast, by End User (2017-2030)
Chapter 14. Company Profiles
14.1. Panasonic Corporation
14.1.1. Company Overview
14.1.2. Product Offerings
14.1.3. Financial Performance
14.1.4. Recent Initiatives
14.2. Samsung Electronics Co. Ltd.
14.2.1. Company Overview
14.2.2. Product Offerings
14.2.3. Financial Performance
14.2.4. Recent Initiatives
14.3. Sharp Corporation
14.3.1. Company Overview
14.3.2. Product Offerings
14.3.3. Financial Performance
14.3.4. Recent Initiatives
14.4. Sony Corporation
14.4.1. Company Overview
14.4.2. Product Offerings
14.4.3. Financial Performance
14.4.4. Recent Initiatives
14.5. The Coretec Group Inc. (3DICON Corporation)
14.5.1. Company Overview
14.5.2. Product Offerings
14.5.3. Financial Performance
14.5.4. Recent Initiatives
14.6. 3D Fusion Corp.
14.6.1. Company Overview
14.6.2. Product Offerings
14.6.3. Financial Performance
14.6.4. Recent Initiatives
14.7. Fujifilm Holdings Corporation
14.7.1. Company Overview
14.7.2. Product Offerings
14.7.3. Financial Performance
14.7.4. Recent Initiatives
14.8. LG Electronics, Inc.
14.8.1. Company Overview
14.8.2. Product Offerings
14.8.3. Financial Performance
14.8.4. Recent Initiatives
14.9. Mitsubishi Electric Corporation
14.9.1. Company Overview
14.9.2. Product Offerings
14.9.3. Financial Performance
14.9.4. Recent Initiatives
14.10. Toshiba Corporation
14.10.1. Company Overview
14.10.2. Product Offerings
14.10.3. Financial Performance
14.10.4. Recent Initiatives
Chapter 15. Research Methodology
15.1. Primary Research
15.2. Secondary Research
15.3. Assumptions
Chapter 16. Appendix
16.1. About Us
16.2. Glossary of Terms
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