Animation Market: Introduction
The global animation market size is estimated to be worth around USD 642.5 billion by 2030 from USD 354.7 billion in 2020, growing with a CAGR of 5.2% from 2021 to 2030, according to the latest analysis by Precedence Research.
The worldwide animation industry is offering enormous growth opportunities for the manufacturers, vendors, customers in developed as well as emerging economies worldwide. Animation involved the practice of controlling a series of still images by showing them in order at a certain pace, producing the illusion of the action of images. Recent animation includes computer-generated imagery. In the CGI animated data are created or programmed using the software as well as animation tools. Currently, animation has a wide variety of technologies and platforms, for example, television and video, digital platforms, entertainment, and games. The use of cartoon characters in animation and animated films has grown over the last decade. Most animation films have quickly and slowly achieved recognition and success in new years. Rapid advancements across communication and technology sectors across the globe are anticipated to drive the growth of the global animation market. In addition to this, the budding media and entertainment business is also boosting the growth of the global market.
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Crucial factors accountable for market growth are:
- Advancements and developments across the communications and technology sectors
- Growing media and entertainment industry
- Increased internet penetration across different regions
In addition to this, in recent movies, the adoption of the visual effect technology is increasing which is projected to have a positive effect on the global industry growth. Increasing entertainment and the media industry is anticipated to create numerous opportunities for the growth industry growth in the near future. Increasing base of the video viewers owing to the increased usage of smartphones, internet penetration, easily accessible multimedia devices, and growth in the usage of tablets are among major factors anticipated to augment the growth of the global animation industry over the forecast period of time… arrival of AI and VR will create huge opportunities in the global industry.”
Report Highlights:
- On the basis of type 2D, animation product type will register supreme share in the near future. The growth is attributed to its growing adoption in the various industry verticals across the globe. Sideways with this, the motion graphics product type segment will be growing at a considerable pace and will fuel the growth of the animation industry in the near future.
- Based on offerings the global market is categorized as software and services among which the software segment will register maximum share in the near future. The services offerings segment is anticipated to register the highest growth rate as well as market share over the forecast period of time.
- Among the industry segment media and entertainment industry is estimated as a dominant segment, along with the maximum share in the year 2020. The growth is attributed to its rising popularity. Along with this the automotive segment is anticipated to grow at a noteworthy growth rate and will augment the market revenue.
- Smith Micro Software, Inc. accounted for a significant share of the global animation market due to the implementation of its innovative business strategies.
Recent developments in the animation markets include:
The Walt Disney Company (NYSE: DIS) recently reported earnings for its fourth quarter and fiscal year ended October 2, 2021. Diluted earnings per share (EPS) from continuing operations for the quarter was an income of $0.09 compared to a loss of $0.39 in the prior-year quarter. Excluding certain items, diluted EPS for the quarter was income of $0.37 compared to a loss of $0.20 in the prior-year quarter. Diluted EPS from continuing operations for the year ended October 2, 2021, was an income of $1.11 compared to a loss of $1.57 in the prior year. Excluding certain items, diluted EPS for the year increased 13% to $2.29 from $2.02 in the prior year.
“This has been a very productive year for The Walt Disney Company, as we’ve made great strides in reopening our businesses while taking meaningful and innovative steps in Direct-to-Consumer and at our Parks, particularly with our popular new Disney Genie and Magic Key offerings,” said Bob Chapek, Chief Executive Officer, The Walt Disney Company. “As we celebrate the two-year anniversary of Disney+, we’re extremely pleased with the success of our streaming business, with 179 million total subscriptions across our DTC portfolio at the end of fiscal 2021 and 60% subscriber growth year-over-year for Disney+. We continue to manage our DTC business for the long-term, and are confident that our high-quality entertainment and expansion into additional markets worldwide will enable us to further grow our streaming platforms globally.”
Walmart Inc. (NYSE: WMT) recently announced that Executive Vice President and Chief Financial Officer Brett Biggs will begin transitioning from Walmart during this upcoming year, after 22 years with the company, to begin a new chapter of opportunities in both the for-profit and non-profit sectors.
Biggs will remain in the CFO role until a successor is named next year and then support that transition, remaining as an associate until he leaves the company on Jan. 31, 2023. As part of the transition, he will also continue representing the company as a board member on Walmart’s FinTech startup joint venture with Ribbit Capital.
Sony Group Corporation (NYSE: SONY) recently observed the first anniversary of its PlayStation 5 (PS5) gaming console today, the celebrations are likely to be muted. Despite scripting a blockbuster market entry with products flying off shelves and selling 10 million units within July to become the fastest Sony console to reach the tally, it has since fallen behind its predecessor PS4 owing to the dearth of essential components. To add to the woes, management has reportedly reduced the PS5 production outlook for the current fiscal by 1 million to 15 million due to supply chain disruptions, severely denting its holiday season sale. This is likely to offer an opportunity to rival gaming consoles like Microsoft Corporation’s MSFT Xbox Series X and Nintendo Co. Ltd.’s NTDOY Switch to poach on prospective buyers or those sitting on the fence, although the global shortage of semiconductor chips is expected to affect their production schedule as well.
GRAVITY Co., Ltd. (NASDAQ: GRVY), a developer and publisher of online and mobile games based in South Korea, recently announced its unaudited financial results for the third quarter ended September 30, 2021, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.
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Key Market Players and Strategies:
The main firms working in across the globe include SideFX, Adobe, Broadcast2World, Inc. Smith Micro Software, Inc. Animation Sharks, IdeaRocket, Triggerfish Studios, EIAS3D, NewTek, Inc, GRAFTON, Corel Corporation, and Autodesk Inc. Videocaddy, Maxon Computer, WinBizSolutionsIndia. Massive venture in the study of the animation attended by planned partnerships similar as mergers, firm acquisitions are corporate approaches started by the chief firms in the animation market.
Regional Analysis:
North America will lead the worldwide industry owing to augmented demand for the animation in various end-user applications, coupled with the presence of major companies in North America and business plans that are executed by the chief companies in the nations of North America is prospective to observe significant growth of aiming industry in future. The Asian market is probable to list the striking CAGR, on account of the growing demand for animation in emerging economies. Likewise, utmost of the companies functioning in the market is advancing deeply in order to get a modest advantage in the animation market in the Asia Pacific.
The market in Europe is expected to hold a significant market share and the growth is attributed to the increased growing media and entertainment industry especially in the France, Russia, and the U.K. of the region. The Latin American animation market is expected to grow at moderate CAGR in the near future. Also, the Middle East and Africa region is expected to create lucrative growth opportunities in the target industry.
Top Players contending in the Market:
Main market firms are pointing towards the advanced developments in order to enrich place in the aiming industry. The major firms are:
- SideFX
- Adobe
- Broadcast2World, Inc
- Smith Micro Software, Inc.
- Animation Sharks
- IdeaRocket
- Triggerfish Studios
- EIAS3D
- NewTek, Inc
- BRAFTON
- Corel Corporation
- Autodesk Inc.
- Videocaddy
- Maxon Computer
- WinBizSolutionsIndia
Major Market Segments Covered:
By Offerings
- Software
- Services
By Product Type
- 2D Animation
- 3DAnimation
- Motion graphics
- Stop Motion
- Other
By Industry
- Direct
- Education
- Media and Entertainment
- Aerospace and Defense
- Automotive
- Healthcare
- Others
By Geography
- North America
- U.S.
- Canada
- Europe
- Germany
- France
- United Kingdom
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- Southeast Asia
- Rest of Asia Pacific
- Latin America
- Brazil
- Rest of Latin America
- Middle East & Africa (MEA)
- GCC
- North Africa
- South Africa
- Rest of Middle East & Africa
TABLE OF CONTENT
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Animation Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
Chapter 5. COVID 19 Impact on Animation Market
5.1. Covid-19: Animation Industry Impact
5.2. Animation Business Impact Assessment: Covid-19
5.2.1. Services Challenges/Disruption
5.2.2. Market Trends and Animation Opportunities in the COVID-19 Landscape for Major Markets
5.3. Strategic Measures against Covid-19
5.3.1. Government Support and Initiative to Combat Covid-19
5.3.2. Proposal for Animation Market Players to deal with Covid-19 Pandemic Scenario
Chapter 6. Animation Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.1.1. Advancements and developments across the communications and technology sectors globally
6.1.1.2. Growing media and entertainment industry
6.1.2. Market Restraints
6.1.2.1. Lack of investment and government support
6.1.3. Market Opportunities
6.1.3.1. Emerging markets
Chapter 7. Global Animation Market: Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.1.1. Animation Market Revenue by Market Players (2017 – 2020)
7.1.1.2. Animation Market Revenue Market Share by Market Players (2017 – 2020)
7.1.2. Key Organic/Inorganic Strategies Adopted by Players
7.1.2.1. Product Portfolio Expansion, Geographic Expansion, Process Innovation
7.1.2.2. Merger and Acquisition, Collaboration and Partnerships
7.1.3. Market Players Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of End-users
Chapter 8. Global Animation Market, By Type
8.1. Animation Market, by Product Type, 2017-2030
8.2. 2D Animation
8.2.1.1. Market Revenue Forecast (2017-2030)
8.3. 3D Animation
8.3.1.1. Market Revenue Forecast (2017-2030)
8.4. Motion graphics
8.4.1.1. Market Revenue Forecast (2017-2030)
8.5. Stop Motion
8.5.1.1. Market Revenue Forecast (2017-2030)
8.6. Other
8.6.1.1. Market Revenue Forecast (2017-2030)
Global Animation Market, By Offering
8.7. Animation Market, by Offering, 2017-2030
8.8. Software
8.8.1.1. Market Revenue Forecast (2017-2030)
8.9. Services
8.9.1.1. Market Revenue Forecast (2017-2030)
Global Animation Market, By Industry
8.10. Animation Market, by Sales Channel, 2017-2030
8.11. Direct
8.11.1.1. Market Revenue Forecast (2017-2030)
8.12. Education
8.12.1.1. Market Revenue Forecast (2017-2030)
8.13. Media and Entertainment
8.13.1.1. Market Revenue Forecast (2017-2030)
8.14. Aerospace and Defense
8.14.1.1. Market Revenue Forecast (2017-2030)
8.15. Automotive
8.15.1.1. Market Revenue Forecast (2017-2030)
8.16. Healthcare
8.16.1.1. Market Revenue Forecast (2017-2030)
8.17. Others
8.17.1.1. Market Revenue Forecast (2017-2030)
Chapter 9. Global Animation Market, Regional Estimates and Trend Forecast
9.1. North America
9.1.1. Market Revenue Forecast by Type (2017-2030)
9.1.2. Market Revenue Forecast by Offerings (2017-2030)
9.1.3. Market Revenue Forecast by Industry(2017-2030)
9.1.4. U.S
9.1.4.1. Market Revenue Forecast (2017-2030)
9.1.5. Canada
9.1.5.1. Market Revenue Forecast (2017-2030)
9.2. Europe
9.2.1. Market Revenue Forecast by Type (2017-2030)
9.2.2. Market Revenue Forecast by Offerings (2017-2030)
9.2.3. Market Revenue Forecast by Industry (2017-2030)
9.2.4. UK
9.2.4.1. Market Revenue Forecast (2017-2030)
9.2.5. Germany
9.2.5.1. Market Revenue Forecast (2017-2030)
9.2.6. France
9.2.6.1. Market Revenue Forecast (2017-2030)
9.2.7. Rest of EU
9.2.7.1. Market Revenue Forecast (2017-2030)
9.3. Asia Pacific (APAC)
9.3.1. Market Revenue Forecast by Type (2017-2030)
9.3.2. Market Revenue Forecast by Offerings (2017-2030)
9.3.3. Market Revenue Forecast by Industry (2017-2030)
9.3.4. China
9.3.4.1. Market Revenue Forecast (2017-2030)
9.3.5. India
9.3.5.1. Market Revenue Forecast (2017-2030)
9.3.6. Japan
9.3.6.1. Market Revenue Forecast (2017-2030)
9.3.7. Rest of APAC
9.3.7.1. Market Revenue Forecast (2017-2030)
9.4. LATAM
9.4.1. Market Revenue Forecast by Type (2017-2030)
9.4.2. Market Revenue Forecast by Offerings (2017-2030)
9.4.3. Market Revenue Forecast by Industry (2017-2030)
9.4.4. Brazil
9.4.4.1. Market Revenue Forecast (2017-2030)
9.4.5. Rest of LATAM
9.4.5.1. Market Revenue Forecast (2017-2030)
9.5. Middle East and Africa (MEA)
9.5.1. Market Revenue Forecast by Type (2017-2030)
9.5.2. Market Revenue Forecast by Offerings (2017-2030)
9.5.3. Market Revenue Forecast by Industry (2017-2030)
9.5.4. GCC
9.5.4.1. Market Revenue Forecast (2017-2030)
9.5.5. North Africa
9.5.5.1. Market Revenue Forecast (2017-2030)
9.5.6. South Africa
9.5.6.1. Market Revenue Forecast (2017-2030)
9.5.7. Rest of MEA
9.5.7.1. Market Revenue Forecast (2017-2030)
Chapter 10. Company Profiles
10.1. Adobe
10.1.1. Company Overview, Business Information, Regional Presence
10.1.2. Product Portfolio Analysis
10.1.2.1. Product Details, Specification, Product Type
10.1.3. Revenue, Price, and Gross Margin (2017-2020)
10.1.4. Recent Developments and Strategies
10.2. Animation Sharks.
10.2.1. Company Overview, Business Information, Regional Presence
10.2.2. Product Portfolio Analysis
10.2.2.1. Product Details, Specification, Product Type
10.2.3. Revenue, Price, and Gross Margin (2017-2020)
10.2.4. Recent Developments and Strategies
10.3. Autodesk Inc.
10.3.1. Company Overview, Business Information, Regional Presence
10.3.2. Product Portfolio Analysis
10.3.2.1. Product Details, Specification, Product Type
10.3.3. Revenue, Price, and Gross Margin (2017-2020)
10.3.4. Recent Developments and Strategies
10.4. BRAFTON
10.4.1. Company Overview, Business Information, Regional Presence
10.4.2. Product Portfolio Analysis
10.4.2.1. Product Details, Specification, Product Type
10.4.3. Revenue, Price, and Gross Margin (2017-2020)
10.4.4. Recent Developments and Strategies
10.5. Broadcast2World, Inc.
10.5.1. Company Overview, Business Information, Regional Presence
10.5.2. Product Portfolio Analysis
10.5.2.1. Product Details, Specification, Product Type
10.5.3. Revenue, Price, and Gross Margin (2017-2020)
10.5.4. Recent Developments and Strategies
10.6. Corel Corporation
10.6.1. Company Overview, Business Information, Regional Presence
10.6.2. Product Portfolio Analysis
10.6.2.1. Product Details, Specification, Product Type
10.6.3. Revenue, Price, and Gross Margin (2017-2020)
10.6.4. Recent Developments and Strategies
10.7. EIAS3D
10.7.1. Company Overview, Business Information, Regional Presence
10.7.2. Product Portfolio Analysis
10.7.2.1. Product Details, Specification, Product Type
10.7.3. Revenue, Price, and Gross Margin (2017-2020)
10.7.4. Recent Developments and Strategies
10.8. IdeaRocket
10.8.1. Company Overview, Business Information, Regional Presence
10.8.2. Product Portfolio Analysis
10.8.2.1. Product Details, Specification, Product Type
10.8.3. Revenue, Price, and Gross Margin (2017-2020)
10.8.4. Recent Developments and Strategies
10.9. Maxon Computer
10.9.1. Company Overview, Business Information, Regional Presence
10.9.2. Product Portfolio Analysis
10.9.2.1. Product Details, Specification, Product Type
10.9.3. Revenue, Price, and Gross Margin (2017-2020)
10.9.4. Recent Developments and Strategies
10.10. NewTek, Inc
10.10.1. Company Overview, Business Information, Regional Presence
10.10.2. Product Portfolio Analysis
10.10.2.1. Product Details, Specification, Product Type
10.10.3. Revenue, Price, and Gross Margin (2017-2020)
10.10.4. Recent Developments and Strategies
10.11. SideFX
10.11.1. Company Overview, Business Information, Regional Presence
10.11.2. Product Portfolio Analysis
10.11.2.1. Product Details, Specification, Product Type
10.11.3. Revenue, Price, and Gross Margin (2017-2020)
10.11.4. Recent Developments and Strategies
10.12. Smith Micro Software, Inc.
10.12.1. Company Overview, Business Information, Regional Presence
10.12.2. Product Portfolio Analysis
10.12.2.1. Product Details, Specification, Product Type
10.12.3. Revenue, Price, and Gross Margin (2017-2020)
10.12.4. Recent Developments and Strategies
10.13. Triggerfish Studios
10.13.1. Company Overview, Business Information, Regional Presence
10.13.2. Product Portfolio Analysis
10.13.2.1. Product Details, Specification, Product Type
10.13.3. Revenue, Price, and Gross Margin (2017-2020)
10.13.4. Recent Developments and Strategies
10.14. Videocaddy
10.14.1. Company Overview, Business Information, Regional Presence
10.14.2. Product Portfolio Analysis
10.14.2.1. Product Details, Specification, Product Type
10.14.3. Revenue, Price, and Gross Margin (2017-2020)
10.14.4. Recent Developments and Strategies
10.15. WinBizSolutionsIndia
10.15.1. Company Overview, Business Information, Regional Presence
10.15.2. Product Portfolio Analysis
10.15.2.1. Product Details, Specification, Product Type
10.15.3. Revenue, Price, and Gross Margin (2017-2020)
10.15.4. Recent Developments and Strategies
Chapter 11. Appendix
11.1. About Us
11.2. Glossary of Terms
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