According to precedence Research, the animation market size is forecasted to reach around US$ 587.1 billion by 2030, growing at a 5.2% CAGR from 2021 to 2030.
Global animation industry is offering enormous growth opportunities for the manufacturers, vendors, customers in developed as well as emerging economies worldwide. Animation involved the practice of controlling a series of the still images by showing them in order at a certain pace, producing the illusion of the action of images. Recent animation includes computer generated imagery. In the CGI animated data are created or programmed using software as well as animation tools. Currently, animation has a wide variety of technologies and platforms, for example television and video, digital platforms, entertainment, and games.
The use of cartoon characters in animation and animated films has grown over the last decade. Most animation films have quickly and slowly achieved recognition and success in new years. Rapid advancements across communication and technology sectors across the globe are anticipated to drive growth of the global animation market. Addition to this, budding media and entertainment business is also boosting growth of the global market.
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Animation Market Estimations Y-O-Y:
- Market Size Was Valued In 2021: US$ 372.44 Billion
- Market Size Is Projected to Grow By 2022: US$ 391.19 Billion
- Market Size Is Projected to Grow By 2023: US$ 411.04 Billion
- Market Size Is Projected to Grow By 2024: US$ 432.05 Billion
- Market Size Is Projected to Grow By 2025: US$ 454.29 Billion
- Market Size Is Projected to Grow By 2026: US$ 477.85 Billion
- Market Size Is Projected to Grow By 2027: US$ 502.82 Billion
- Market Size Is Projected to Grow By 2028: US$ 529.28 Billion
- Market Size Is Projected to Grow By 2029: US$ 557.33 Billion
- Market Size Is Projected to Grow By 2030: US$ 587.1 Billion
- Compound Annual Growth Rate (CAGR) from 2021 to 2030: 5.2 percent
COVID-19 Impact:
The industrial report mentions the influence of the ongoing COVID-19 pandemic. The outbreak has caused disturbances in several industries and has hammered the logistics, resulting in delayed deliveries and cancellation of product demand. The animation report proficiently explains the resulting factors and concerns of manufacturers. Researchers have also well-explained how the producers and providers will tackle the ongoing epidemic and the key strategies to be adopted post-pandemic for turning their businesses back to normal.
Growth Factors:
Communication and the television industries are growing at the rapid pace. The technological advancements in the communication and the television industry are major driver for the global animation market growth. Addition to this, in the recent movies, the adoption of the visual effect technology is increasing which is projected to have positive effect on the global industry growth. Increasing entertainment and the media industry is anticipated to create numerous opportunities for the growth industry growth in the near future. Increasing base of the video viewers owing to increased usage of smartphones, internet penetration, easily accessible multimedia devices and growth in the usage of the tablets are among major factors anticipated to augment the growth of global animation industry over the forecast period of time. However, lack of the government support is major factor to limit the target industry growth in the near future. Along with this, lack of the investment and increased sensitivity of the price due to intense competition are among major factors to hinder growth of the global industry in the near future. However, arrival of AI and VR will create huge opportunities in the global industry.
Report Highlights:
- On the basis of type 2D animation product type will register supreme share in the near future. The growth is attributed to its growing adoption in the various industry verticals across the globe. Sideways with this the motion graphics product type segment will be growing at considerable pace and will fuel growth of the animation industry in the near future.
- Based on offerings the global market is categorized as software and services among which the software segment will register maximum share in the near future. Services offerings segment is anticipated to register highest growth rate as well as market share over the forecast period of time.
- Among the industry segment media and entertainment industry estimated as a dominant segment, along with maximum share in year 2020. The growth is attributed to its rising popularity. Along with this the automotive segment is anticipated to grow at the noteworthy growth rate and will augment the market revenue.
- Smith Micro Software, Inc. accounted for a significant share of the global animation market due to the implementations of its innovative business strategies.
Regional Analysis:
North America will lead the worldwide industry owing to augmented demand for the animation in various end user applications, coupled with the presence of major companies in North America and business plans that are executed by the chief companies in the nations of North America is prospective to observer significant growth of aiming industry in future. The Asian market is probable to list the striking CAGR, on account of growing demand for the animation in emerging economies. Likewise, utmost of the companies functioning in the market are advancing deeply in order to get the modest advantage in the animation market in the Asia Pacific. The market in the Europe is expected to hold significant market share and the growth is attributed to the increased growing media and entertainment industry especially in the France, Russia, and U.K. of the region. The Latin America animation market is expected to grow at moderate CAGR in the near future. Also, Middle East and Africa region is expected to create lucrative growth opportunities in the target industry.
Key Players:
The animation market is consolidated with a major number of manufacturers. The company profiling of key players in the market includes major business strategies, company overview and revenues. In-depth interviews and discussions were conducted with several key market participants and opinion leaders to compile the research report. Primary research represents a bulk of research efforts, supplemented by extensive secondary research.
Some of the prominent players in the animation market include:
- SideFX
- Adobe
- Broadcast2World, Inc
- Smith Micro Software, Inc.
- Animation Sharks
- IdeaRocket
- Triggerfish Studios
- EIAS3D
- NewTek, Inc
- BRAFTON
- Corel Corporation
- Autodesk Inc.
- Videocaddy
- Maxon Computer
- WinBizSolutionsIndia
For upgraded status of animation, and strategies accepted by Precedence Research projected the upcoming growth of the animation market.
Major Market Segments Covered:
By Offerings
- Software
- Services
By Product Type
- 2D Animation
- 3DAnimation
- Motion graphics
- Stop Motion
- Other
By Industry
- Direct
- Education
- Media and Entertainment
- Aerospace and Defense
- Automotive
- Healthcare
- Others
By Geography
- North America
- U.S.
- Canada
- Europe
- Germany
- France
- United Kingdom
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- Southeast Asia
- Rest of Asia Pacific
- Latin America
- Brazil
- Rest of Latin America
- Middle East & Africa (MEA)
- GCC
- North Africa
- South Africa
- Rest of Middle East & Africa
TABLE OF CONTENT
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Animation Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
Chapter 5. COVID 19 Impact on Animation Market
5.1. Covid-19: Animation Industry Impact
5.2. Animation Business Impact Assessment: Covid-19
5.2.1. Services Challenges/Disruption
5.2.2. Market Trends and Animation Opportunities in the COVID-19 Landscape for Major Markets
5.3. Strategic Measures against Covid-19
5.3.1. Government Support and Initiative to Combat Covid-19
5.3.2. Proposal for Animation Market Players to deal with Covid-19 Pandemic Scenario
Chapter 6. Animation Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.1.1. Advancements and developments across the communications and technology sectors globally
6.1.1.2. Growing media and entertainment industry
6.1.2. Market Restraints
6.1.2.1. Lack of investment and government support
6.1.3. Market Opportunities
6.1.3.1. Emerging markets
Chapter 7. Global Animation Market: Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.1.1. Animation Market Revenue by Market Players (2017 – 2020)
7.1.1.2. Animation Market Revenue Market Share by Market Players (2017 – 2020)
7.1.2. Key Organic/Inorganic Strategies Adopted by Players
7.1.2.1. Product Portfolio Expansion, Geographic Expansion, Process Innovation
7.1.2.2. Merger and Acquisition, Collaboration and Partnerships
7.1.3. Market Players Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of End-users
Chapter 8. Global Animation Market, By Type
8.1. Animation Market, by Product Type, 2017-2030
8.2. 2D Animation
8.2.1.1. Market Revenue Forecast (2017-2030)
8.3. 3D Animation
8.3.1.1. Market Revenue Forecast (2017-2030)
8.4. Motion graphics
8.4.1.1. Market Revenue Forecast (2017-2030)
8.5. Stop Motion
8.5.1.1. Market Revenue Forecast (2017-2030)
8.6. Other
8.6.1.1. Market Revenue Forecast (2017-2030)
Global Animation Market, By Offering
8.7. Animation Market, by Offering, 2017-2030
8.8. Software
8.8.1.1. Market Revenue Forecast (2017-2030)
8.9. Services
8.9.1.1. Market Revenue Forecast (2017-2030)
Global Animation Market, By Industry
8.10. Animation Market, by Sales Channel, 2017-2030
8.11. Direct
8.11.1.1. Market Revenue Forecast (2017-2030)
8.12. Education
8.12.1.1. Market Revenue Forecast (2017-2030)
8.13. Media and Entertainment
8.13.1.1. Market Revenue Forecast (2017-2030)
8.14. Aerospace and Defense
8.14.1.1. Market Revenue Forecast (2017-2030)
8.15. Automotive
8.15.1.1. Market Revenue Forecast (2017-2030)
8.16. Healthcare
8.16.1.1. Market Revenue Forecast (2017-2030)
8.17. Others
8.17.1.1. Market Revenue Forecast (2017-2030)
Chapter 9. Global Animation Market, Regional Estimates and Trend Forecast
9.1. North America
9.1.1. Market Revenue Forecast by Type (2017-2030)
9.1.2. Market Revenue Forecast by Offerings (2017-2030)
9.1.3. Market Revenue Forecast by Industry(2017-2030)
9.1.4. U.S
9.1.4.1. Market Revenue Forecast (2017-2030)
9.1.5. Canada
9.1.5.1. Market Revenue Forecast (2017-2030)
9.2. Europe
9.2.1. Market Revenue Forecast by Type (2017-2030)
9.2.2. Market Revenue Forecast by Offerings (2017-2030)
9.2.3. Market Revenue Forecast by Industry (2017-2030)
9.2.4. UK
9.2.4.1. Market Revenue Forecast (2017-2030)
9.2.5. Germany
9.2.5.1. Market Revenue Forecast (2017-2030)
9.2.6. France
9.2.6.1. Market Revenue Forecast (2017-2030)
9.2.7. Rest of EU
9.2.7.1. Market Revenue Forecast (2017-2030)
9.3. Asia Pacific (APAC)
9.3.1. Market Revenue Forecast by Type (2017-2030)
9.3.2. Market Revenue Forecast by Offerings (2017-2030)
9.3.3. Market Revenue Forecast by Industry (2017-2030)
9.3.4. China
9.3.4.1. Market Revenue Forecast (2017-2030)
9.3.5. India
9.3.5.1. Market Revenue Forecast (2017-2030)
9.3.6. Japan
9.3.6.1. Market Revenue Forecast (2017-2030)
9.3.7. Rest of APAC
9.3.7.1. Market Revenue Forecast (2017-2030)
9.4. LATAM
9.4.1. Market Revenue Forecast by Type (2017-2030)
9.4.2. Market Revenue Forecast by Offerings (2017-2030)
9.4.3. Market Revenue Forecast by Industry (2017-2030)
9.4.4. Brazil
9.4.4.1. Market Revenue Forecast (2017-2030)
9.4.5. Rest of LATAM
9.4.5.1. Market Revenue Forecast (2017-2030)
9.5. Middle East and Africa (MEA)
9.5.1. Market Revenue Forecast by Type (2017-2030)
9.5.2. Market Revenue Forecast by Offerings (2017-2030)
9.5.3. Market Revenue Forecast by Industry (2017-2030)
9.5.4. GCC
9.5.4.1. Market Revenue Forecast (2017-2030)
9.5.5. North Africa
9.5.5.1. Market Revenue Forecast (2017-2030)
9.5.6. South Africa
9.5.6.1. Market Revenue Forecast (2017-2030)
9.5.7. Rest of MEA
9.5.7.1. Market Revenue Forecast (2017-2030)
Chapter 10. Company Profiles
10.1. Adobe
10.1.1. Company Overview, Business Information, Regional Presence
10.1.2. Product Portfolio Analysis
10.1.2.1. Product Details, Specification, Product Type
10.1.3. Revenue, Price, and Gross Margin (2017-2020)
10.1.4. Recent Developments and Strategies
10.2. Animation Sharks.
10.2.1. Company Overview, Business Information, Regional Presence
10.2.2. Product Portfolio Analysis
10.2.2.1. Product Details, Specification, Product Type
10.2.3. Revenue, Price, and Gross Margin (2017-2020)
10.2.4. Recent Developments and Strategies
10.3. Autodesk Inc.
10.3.1. Company Overview, Business Information, Regional Presence
10.3.2. Product Portfolio Analysis
10.3.2.1. Product Details, Specification, Product Type
10.3.3. Revenue, Price, and Gross Margin (2017-2020)
10.3.4. Recent Developments and Strategies
10.4. BRAFTON
10.4.1. Company Overview, Business Information, Regional Presence
10.4.2. Product Portfolio Analysis
10.4.2.1. Product Details, Specification, Product Type
10.4.3. Revenue, Price, and Gross Margin (2017-2020)
10.4.4. Recent Developments and Strategies
10.5. Broadcast2World, Inc.
10.5.1. Company Overview, Business Information, Regional Presence
10.5.2. Product Portfolio Analysis
10.5.2.1. Product Details, Specification, Product Type
10.5.3. Revenue, Price, and Gross Margin (2017-2020)
10.5.4. Recent Developments and Strategies
10.6. Corel Corporation
10.6.1. Company Overview, Business Information, Regional Presence
10.6.2. Product Portfolio Analysis
10.6.2.1. Product Details, Specification, Product Type
10.6.3. Revenue, Price, and Gross Margin (2017-2020)
10.6.4. Recent Developments and Strategies
10.7. EIAS3D
10.7.1. Company Overview, Business Information, Regional Presence
10.7.2. Product Portfolio Analysis
10.7.2.1. Product Details, Specification, Product Type
10.7.3. Revenue, Price, and Gross Margin (2017-2020)
10.7.4. Recent Developments and Strategies
10.8. IdeaRocket
10.8.1. Company Overview, Business Information, Regional Presence
10.8.2. Product Portfolio Analysis
10.8.2.1. Product Details, Specification, Product Type
10.8.3. Revenue, Price, and Gross Margin (2017-2020)
10.8.4. Recent Developments and Strategies
10.9. Maxon Computer
10.9.1. Company Overview, Business Information, Regional Presence
10.9.2. Product Portfolio Analysis
10.9.2.1. Product Details, Specification, Product Type
10.9.3. Revenue, Price, and Gross Margin (2017-2020)
10.9.4. Recent Developments and Strategies
10.10. NewTek, Inc
10.10.1. Company Overview, Business Information, Regional Presence
10.10.2. Product Portfolio Analysis
10.10.2.1. Product Details, Specification, Product Type
10.10.3. Revenue, Price, and Gross Margin (2017-2020)
10.10.4. Recent Developments and Strategies
10.11. SideFX
10.11.1. Company Overview, Business Information, Regional Presence
10.11.2. Product Portfolio Analysis
10.11.2.1. Product Details, Specification, Product Type
10.11.3. Revenue, Price, and Gross Margin (2017-2020)
10.11.4. Recent Developments and Strategies
10.12. Smith Micro Software, Inc.
10.12.1. Company Overview, Business Information, Regional Presence
10.12.2. Product Portfolio Analysis
10.12.2.1. Product Details, Specification, Product Type
10.12.3. Revenue, Price, and Gross Margin (2017-2020)
10.12.4. Recent Developments and Strategies
10.13. Triggerfish Studios
10.13.1. Company Overview, Business Information, Regional Presence
10.13.2. Product Portfolio Analysis
10.13.2.1. Product Details, Specification, Product Type
10.13.3. Revenue, Price, and Gross Margin (2017-2020)
10.13.4. Recent Developments and Strategies
10.14. Videocaddy
10.14.1. Company Overview, Business Information, Regional Presence
10.14.2. Product Portfolio Analysis
10.14.2.1. Product Details, Specification, Product Type
10.14.3. Revenue, Price, and Gross Margin (2017-2020)
10.14.4. Recent Developments and Strategies
10.15. WinBizSolutionsIndia
10.15.1. Company Overview, Business Information, Regional Presence
10.15.2. Product Portfolio Analysis
10.15.2.1. Product Details, Specification, Product Type
10.15.3. Revenue, Price, and Gross Margin (2017-2020)
10.15.4. Recent Developments and Strategies
Chapter 11. Appendix
11.1. About Us
11.2. Glossary of Terms
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